Third Year Development Blog
Semester One
Semester Two
Blog
Professional Context
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Finished Products / What's next?:
Codex development:
Music in the Wayfinder:
Marketing and Instagram:
Loading screen (cut content) :
Playtests:
UI Design:
Accessibility options and settings:
Studio Space and Cultivating a Good Work Environment:
Branding for in Game Factions:
Barclay's Eagle Labs Event:
Research relevant to The Wayfinder:
Sounds Effects in Unreal engine 5
Building a Brand:
Game Testing:
Branding Workshop:
The Haptics of Video Games: Adaptive Triggers, Haptic Feedback & HD Rumble
Phase Four: Unreal Development
Phase Four: Conclusion
Phase Four: Protagonist
Phase Four: Antagonist
Professional Context: Final reflection
Phase Four: Paper Prototype
Phase Four: Sound Design