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Third Year Development Blog
Semester One
Phase One
Phase Two
Phase Three
Phase Four
Project Proposal
Semester Two
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S2: Research
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S2: Brand and Marketing
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pm3u19
Jun 5, 2022
1 min read
Finished Products / What's next?:
pm3u19
Jun 1, 2022
2 min read
Codex development:
pm3u19
May 26, 2022
1 min read
Music in the Wayfinder:
pm3u19
May 18, 2022
1 min read
Marketing and Instagram:
pm3u19
May 11, 2022
1 min read
Loading screen (cut content) :
pm3u19
May 8, 2022
2 min read
Playtests:
pm3u19
May 4, 2022
2 min read
UI Design:
pm3u19
Apr 28, 2022
2 min read
Accessibility options and settings:
pm3u19
Apr 24, 2022
1 min read
Studio Space and Cultivating a Good Work Environment:
pm3u19
Apr 18, 2022
2 min read
Branding for in Game Factions:
pm3u19
Mar 31, 2022
2 min read
Barclay's Eagle Labs Event:
pm3u19
Mar 29, 2022
2 min read
Research relevant to The Wayfinder:
pm3u19
Mar 24, 2022
3 min read
Sounds Effects in Unreal engine 5
pm3u19
Mar 22, 2022
3 min read
Building a Brand:
pm3u19
Mar 4, 2022
2 min read
Game Testing:
pm3u19
Feb 10, 2022
3 min read
Branding Workshop:
pm3u19
Feb 2, 2022
2 min read
The Haptics of Video Games: Adaptive Triggers, Haptic Feedback & HD Rumble
pm3u19
Jan 18, 2022
1 min read
Phase Four: Unreal Development
pm3u19
Jan 18, 2022
1 min read
Phase Four: Conclusion
pm3u19
Jan 17, 2022
1 min read
Phase Four: Protagonist
pm3u19
Jan 13, 2022
1 min read
Phase Four: Antagonist
pm3u19
Jan 9, 2022
9 min read
Professional Context: Final reflection
pm3u19
Dec 17, 2021
2 min read
Phase Four: Paper Prototype
pm3u19
Dec 17, 2021
2 min read
Phase Four: Sound Design
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