To look into haptics of games, I'm going to use the PS5 DualSense and Nintendo Switch Joy-Cons to explore the different haptics that are used in the industry and the effects they have on the player.
DualSense:
The haptic feedback in the duel sense is used to simulate the environment and actions taken towards the player. Examples of this could be a car going over bumps, the feeling of rain drops or the rumbling of electricity going through the players character.
Adaptive triggers are used to simulate actions that the player takes this great to use of things that character uses their fingers on as you use your fingers and it feels like a one to one mimicry of the action and sensation. example of this are the tension of the sting as you pull a bow back, the clash of swords or pulling the trigger of a gun.
To test the versatility of these controllers I used an IOS app that lets you adjust the Amplitude and frequency of the adaptive triggers, this helps show the versatility of this feature in just two options.
This feature is amazing at solidifying the immersive nature of video games, you no longer only visually match the action in the game but now perfectly match the sense of touch as well. This can give a stronger emphasis on the importance of mechanics as well showing the weight behind them both literally and metaphorically.
Joy-Cons:
The precious of this feature is what makes it so exceptional, in a different aspect to the DualSense the Joy-Cons have the ability to replicate rumbling in a way that give the sensation of objects being inside the Joy-Cons.
I think Nintendo Switch software doesn't utilises this feature enough and could make use of the precious of the vibrations because all the time I remember joy-cons rumbling it is just a generic rumble and they don't make use of this versatility the HD Rumble provides.
Moving on from research:
I would like to see what I could do with haptics in our game, having the experience be about evoking emotions the player feels as it will help immerse them in the gameworld and give an extra connection between player and protagonist.
In terms of the use of DualSense and Joy-Con I don't know the functionality of using them in our game but it is something that I would like to explore and at very least this research will give a direction to how we implement haptics into our game even if it isn't the new features this technology allows.
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