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Codex development:
Something we wanted to make sure we had in the game was a way to express certain part of these character and creations we had made since...
pm3u19
Jun 2, 20222 min read
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Music in the Wayfinder:
In unreal 5 they have a feature called meta sounds this lets the user make a node map that will result in a sound being made, this can be...
pm3u19
May 27, 20221 min read
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Loading screen (cut content) :
This is a staple in video games and is something that kinds all the nasty waits while the game is gathering all the information for you...
pm3u19
May 12, 20221 min read
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Playtests:
As I covered in an earlier Blog about a lecture we had, play testing is an amazing way to see if your game is getting the core experience...
pm3u19
May 9, 20222 min read
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UI Design:
First run at UI: This was the very first bit of UI I made for the game, it was just a simple Pause play, but it also had some settings...
pm3u19
May 5, 20222 min read
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Accessibility options and settings:
This blog post will explore how I developed settings to expand the range of people who are comfortable to play our game. this also set...
pm3u19
Apr 29, 20222 min read
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Studio Space and Cultivating a Good Work Environment:
This will be a short post but it is just covering the way that we are currently working in our studio and supporting sharing our work, we...
pm3u19
Apr 25, 20221 min read
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Branding for in Game Factions:
Once we made these highly detailed characters it inly felt natural that we would do a further level of detail onto them making sure they...
pm3u19
Apr 19, 20222 min read
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Sounds Effects in Unreal engine 5
When we started making our game we decided to make it photorealistic (or as close to our team can get) this makes for a very immersive...
pm3u19
Mar 24, 20223 min read
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Building a Brand:
From our lecture about branding I learned a lot about what the design of our brand needs to convey and what that can tell any potential...
pm3u19
Mar 22, 20223 min read
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