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Codex development:
Something we wanted to make sure we had in the game was a way to express certain part of these character and creations we had made since...
pm3u19
Jun 2, 20222 min read


Music in the Wayfinder:
In unreal 5 they have a feature called meta sounds this lets the user make a node map that will result in a sound being made, this can be...
pm3u19
May 27, 20221 min read


Loading screen (cut content) :
This is a staple in video games and is something that kinds all the nasty waits while the game is gathering all the information for you...
pm3u19
May 12, 20221 min read


Playtests:
As I covered in an earlier Blog about a lecture we had, play testing is an amazing way to see if your game is getting the core experience...
pm3u19
May 9, 20222 min read


UI Design:
First run at UI: This was the very first bit of UI I made for the game, it was just a simple Pause play, but it also had some settings...
pm3u19
May 5, 20222 min read


Accessibility options and settings:
This blog post will explore how I developed settings to expand the range of people who are comfortable to play our game. this also set...
pm3u19
Apr 29, 20222 min read


Studio Space and Cultivating a Good Work Environment:
This will be a short post but it is just covering the way that we are currently working in our studio and supporting sharing our work, we...
pm3u19
Apr 25, 20221 min read


Branding for in Game Factions:
Once we made these highly detailed characters it inly felt natural that we would do a further level of detail onto them making sure they...
pm3u19
Apr 19, 20222 min read


Sounds Effects in Unreal engine 5
When we started making our game we decided to make it photorealistic (or as close to our team can get) this makes for a very immersive...
pm3u19
Mar 24, 20223 min read


Building a Brand:
From our lecture about branding I learned a lot about what the design of our brand needs to convey and what that can tell any potential...
pm3u19
Mar 22, 20223 min read
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