top of page
  • pm3u19

Codex development:

Updated: Jun 9, 2022

Something we wanted to make sure we had in the game was a way to express certain part of these character and creations we had made since our game is very ambiguous. although the game should be able to express a story its own we wanted the option for players to learn more about these characters, factions and items in the world. So I made a codex for the player to be able to get a further understanding of the world and giving them an option to learn more if they feel necessary after the emotionally engaging experience they have.


What I did to make this was design the menus on illustrator then import them in as PNG as well as all the text for each page. This mean a lot of measuring and alinement so the text didn't move between pages as it would all be assigned to one image box in unreal.


it is worth saying this was lots of work since we had so much text for each of the pages, you can see all the layers in the right side of the screenshot to see how many PNGs we needed to send off.


Then once it was in engine I just used the same code as the settings menu but a more simplified and efficient one to use the the brushed and state system to show different pages of text/ images.

Because of all the effort put in before this it wasn't hard at all to make, all the foundation had already been made, to implement it I just duplicated a blueprint I used to put the main menu in then put in this widget instead then we had a really nice menu with an amazing backdrop.



Video Showing the final codex working in engine:



0 views0 comments

Recent Posts

See All
bottom of page