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PHILLIP MAVRONICHOLAS GDA YEAR 2 BLOGS
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Nov 27, 20202 min read
3D Game Idea Scene:
This week I have been working on creating a 3D scene of the game idea I have been working towards of the 'Repair' iteration of my game...
Nov 21, 20201 min read
3D modelling session:
This week we had a guest from the industry who taught us how to use modifiers on objects to make organic or non organic objects. This was...
Nov 7, 20201 min read
Dialog Systems:
In this weeks lecture we covered dialog systems. we made our own node systems that effect how the npc will react depending on how you...
Nov 6, 20204 min read
A summary of my game development so far:
Essential Experience: The first step on this journey was to come up with a essential experience that my game would revolve around, for...
Nov 4, 20202 min read
Gameplay Loops Storyboard:
From my four game ideas I had to make start whittling down my ideas as it was getting to a point where I am developing my ideas and if I...
Nov 4, 20201 min read
PDP WEEK 2:
Oct 30th: today I finished the 'Level one' section of the tutorials, getting to the point of a standard render using lighting and basic...
Oct 30, 20202 min read
Gameplay Loops:
The next step in our games design after our essential experience is to take what we want our game to feel like and hone it into what the...
Oct 27, 20202 min read
Game Ideas & Mechanics
this Week I'm going to be thinking more in the sense of what my game is actually going to include, like mechanics and game content. Due...
Oct 22, 20201 min read
PDP Week 1:
Oct 22nd: In my first week of my Personal development I needed understand how to use Blender properly, often the most recommended way to...
Oct 22, 20201 min read
Personal Development Project
The area that I wish to expand my skills is in 3D modelling and developing my 3D level design skills. At the moment I feel the...
Oct 21, 20202 min read
Analysis of Nier: Automata
In this gameplay video the emphasis on being an unbeatable obstacle, this is emphasised by the gameplay shown of the player constantly...
Oct 16, 20202 min read
Essential Experience
When it comes to deciding an Essential Experience for my game I have tried playing around with several ideas, but always loop back to one...
Oct 13, 20202 min read
Gameplay Moments of Wonder:
We were tasked with capturing a moment of gameplay from a game that we are currently playing that captivate our interest, specifically a...
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