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PHILLIP MAVRONICHOLAS GDA YEAR 2 BLOGS
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Feb 8, 20211 min read
Trailer:
his is a short trailer to show the style of game that I have outlined in my GDD. Making use of my developmental sketches and models it...
Jan 24, 20211 min read
Invention Blueprints:
To give the concept of how the inventions will work and delve further into this idea I made some blueprint sketches of some items your...
Jan 23, 20212 min read
Environment Design:
The environment design for my game is based on the favelas in Brazil, this for two main reasons firstly, the narrative implications of...
Jan 23, 20212 min read
Logo:
when making the design for my logo I wanted to encompass other elements from my development so I started off taking my the name I chose...
Jan 22, 20211 min read
Character Design:
This post will cover the design features of the players character in my game. This is Darren Hitchfeilds he is the owner of a self run...
Jan 21, 20213 min read
Core Mechanics and gameplay loop:
The core gameplay loop of my game will consist of three parts: Traversal of the city Repairing broken objects Inventing & Upgrading your...
Jan 21, 20212 min read
New 3D environment:
When taking all of these research into account for making my new 3D scene I found that the recreation of the specific arcuvteture of...
Jan 20, 20211 min read
Game Rating, Platform requirements & Intended Audience :
The game will be 7+ PEGI age rating as well as E for everyone for the ESBR rating. This will mean the game will also be available to the...
Jan 20, 20212 min read
Game Overview:
Repairman is a game where you will take control of a handyman called Darren Hitchfield, he lives in a tightly packed city called Lenquall...
Jan 20, 20211 min read
User Interface:
The UI in the game is going to to be relatively minimal with an objective labeled on the side of the screen and then the abilities on the...
Jan 19, 20212 min read
Finalised Invented items:
After having a rough idea of what items I wanted the player to make I did some brain storming of how them could be upgraded and what...
Jan 17, 20211 min read
Researching traversal through a favela:
when looking for inspiration for the movement throughout the foreign environment I looked for a YouTube clip of parkour in the Favelas of...
Jan 15, 20211 min read
Repair Research and ideas:
I wanted to look into various ways games and other media have made repairing things interesting as engaging for the audience so I can use...
Jan 15, 20211 min read
Favela Structure Research:
Here I'm going to show sets of pictures I found when searching for images of Favela on Google images in attempts to create a general...
Jan 14, 20211 min read
Research For character design:
When trying to create the players character I wanted to look into the style of clothes used as well as the safety equipment they would...
Jan 13, 20212 min read
Environment Development:
After making my 3D prototype scene I wanted to look more into various urban environment, different city, towns and buildings that could...
Jan 11, 20213 min read
Researching Design of Upgrades in Games:
Here I will be looking into a few different ways your items can be upgraded throughout different games. This can be weapons, items and...
Jan 10, 20212 min read
Inventing and developing items:
After completing repair jobs you can use money earned for research and development on new inventions. These will allow the player to add...
Jan 9, 20212 min read
Gamification of Architecture in video games:
In a variety of modern open world sandbox video games you use your environment as the traversable game world, when these game worlds are...
Dec 10, 20202 min read
Repairing mechanic development:
This was the central idea that I chose to make my game around, from the beginning I was wanted to do some sort of urban traversal, but I...
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